Home
News
Top Emu Sites
!! Top25!!
Top15
Join The Top20
Top60
Make $$(Cyberthrill)
ROMs
!! Top25!!
Snes
Nes
Genesis
N64
Gameboy
NeoGeo
Emulators
Other Great Sites
Nascar Fantasy
PetUSA
Other
Trade
A Great
Article
Copyright © Dec 5, 1997 |
 |
Visit Cyberthrill and Show you Support ROM
Nation
 |
The first emulator that I started using with Snes. Probably the best
out there, with many options. You can find the authors homepage here
http://www.euronet.nl/users/jkoot
The newest versions fixes these following problems:
-
SuperFX support, needed for Yoshi's Island, StarFox, StuntRace FX and Vortex.
-
Sound digital FIR filter and echo.
-
Sound pitch modulation.
-
Mouse & multi-tap support.
-
8-bit and 16-bit colour screen modes.
-
Transparency (screen addition and screen subtraction).
-
Offset-per-tile, needed for Tetris Attack, Puzzle Bobble, etc.
-
Hi-RES and interlaced screen modes.
-
Improved ROM detection routines.
-
Lots & lots of bugfixes
Download
the latest version
Another great emulator for the Snes. Almost as great, but just can't reach
the greatness of Snes9x. Was the first emulator to have preliminary
support for the Super FX chip.
The newest version fixes the following bugs:
-
Fixed a dual windowing bug in mode 7 in 65536 color mode
-
Re-added FPU Copy due to a demand
-
Implemented MMX Copy. Use -om to enable. Thanks to Angels Holocaust for this
info!
-
Fixed a bug when writing to .bmp files
-
Added (buggy) SuperFX support (9.5MB memory required) Special thanks to the
snes9x team for all the info and help!
-
Fixed up sprite windowing. Should hopefully be correct now
-
Added a commandline to show all file extensions through the GUI Use -sa to
enable
-
Added Noise to the Sound DSP
-
Added a Fast Forward key. Use the Tilde Key (~) located at the top-left of
your keyboard.
-
Added Sprite Priority Correction
-
Fixed a tile caching bug that caused some tile corruption
-
Fixed a 65816 bug in XCE on the x flag. Thanks to ]SiMKiN[ for this!
-
Implemented Interleaved format and a simple auto detection. In case autodetect
fails, use -i. Thanks to feenix65 for this info!
-
Improved header detection. Should now work better with demos and games with
weird filesizes
-
Added a new graphics engine in 256 color mode. It should be much faster in
areas that don't use mode 7, but lacks a lot of features such as windowing,
mosaic, and sprite priorities so it is disabled by default. It can be enabled
by pressing 8 during gameplay. (~40-100% faster)
-
Optimised Mode 7 in 256 color mode
-
Implemented dual windowing to color window clipping
-
Fixed several color window clipping bugs
-
Added full resolution screenshot capture in 640x480x65536 mode To activate
while in that mode, hold backspace and press F1 Fixed several transparency
bugs
-
Added NewGfx to zsnes.cfg which determines if the new graphics engine is
enabled at start
-
Added CopyMethod to zsnes.cfg which can default the copy method as either
fpu copy or mmx copy
-
Allowed systems with 5.5MB of RAM free to load 2mbit roms
Download the
Current version: ZSNES v4.00 |